01-01-2006
I found a job, and I don't have lot of time to work on my personnal projects, so
the development is currently stopped
18-08-2005
The game is now build with .NET instead of Code::Blocks and is really faster because I had some problems when linking
and using optimised code with MinGW. The other problem with MinGW was that Opcode couldn't be compiled with -O2 or
it doesn't work properly... strange ...
Now you can also download source code and dependencies to build the game !
25-07-2005
EarthquakeProof is back with a whole new GameEngine ! I have to share the game with other characters but it's good
to be here again ! I think I'm here because it's time to find a job for him.
So a demo is available as well some source code and of course some screenshots !
Autumn 2004 - Winter 2005
Not much to say, I'm feeling very alone, my website is only use to share files... pictures, docs, sometimes code...
Summer 2004
It is so hard to find a good gameplay... Many ideas but finally no interesting one was found ...
Even if they were plenty of time during their summer placement ;) Finally the team is broken in september
due to some philosophical divergence... Earth wants to go in England and Pepp to stay in France... That's the
end of the beginning, but not the beginning of the end !
Spring 2004
After using OGRE, other libraries where used: OpenAL (sound) and Opcode(trimesh collision).
Besides, the code was working under both linux and windows.
Since the project became bigger and bigger, Pepp designed the website.
Winter 2004
Pepp and EarthquakeProof are programming using OGRE, so they created me to be the main character of
their game. I wasn't the only one, but after many many tries, it seems that maybe they will find
a goal to the game...